Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.11
56%
Ball possession
44%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
26
Total shots
6
12
Shots on goal
4
9
Shots off goal
1
22
Shots inside the Box
4
4
Shots outside the Box
2
4.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.11
5
Blocked shots
1
1
Hit the woodwork
0
3
Headed goals
0
51
Touches in the opposition Box
9
0
Offsides
3
15
Free kicks
13
6
Corner kicks
3
12
Throw ins
15
13
Fouls
15
0
Errors leading to shot
2
0
Errors leading to goal
1
3
Yellow cards
4
49
Duels won
44
17/20 (85%)
Tackles
12/20 (60%)
16
Clearances
26
8
Interceptions
7
353/404 (87%)
Passes
262/323 (81%)
14/30 (47%)
Long Passes
14/38 (37%)
99/125 (79%)
Passes in final third
33/62 (53%)
2.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
5/22 (23%)
Crosses
0/4 (0%)
2
Goalkeeper saves
6
1.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.98
-0.89
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.02
1.77
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.84
53%
Ball possession
47%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
3
8
Shots on goal
3
4
Shots off goal
0
13
Shots inside the Box
1
2
Shots outside the Box
2
3.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.97
3
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
27
Touches in the opposition Box
4
0
Offsides
1
6
Free kicks
8
2
Corner kicks
1
8
Throw ins
10
8
Fouls
6
0
Errors leading to shot
2
0
Errors leading to goal
1
3
Yellow cards
3
23
Duels won
20
9/11 (82%)
Tackles
5/7 (71%)
9
Clearances
13
4
Interceptions
3
170/197 (86%)
Passes
150/181 (83%)
8/15 (53%)
Long Passes
8/22 (36%)
44/56 (79%)
Passes in final third
16/32 (50%)
1.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/10 (30%)
Crosses
0/2 (0%)
2
Goalkeeper saves
4
0.97
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.25
-0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.75
1.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
60%
Ball possession
40%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
3
4
Shots on goal
1
5
Shots off goal
1
9
Shots inside the Box
3
2
Shots outside the Box
0
1.73
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
2
Blocked shots
1
2
Headed goals
0
24
Touches in the opposition Box
5
0
Offsides
2
9
Free kicks
5
4
Corner kicks
2
4
Throw ins
5
5
Fouls
9
0
Yellow cards
1
26
Duels won
24
8/9 (89%)
Tackles
7/13 (54%)
7
Clearances
13
4
Interceptions
4
183/207 (88%)
Passes
112/142 (79%)
6/15 (40%)
Long Passes
6/16 (38%)
55/69 (80%)
Passes in final third
17/30 (57%)
0.87
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
2/12 (17%)
Crosses
0/2 (0%)
0
Goalkeeper saves
2
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.73
-0.86
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Benfica U19 and AZ Alkmaar U19 begin their battle at , officiated by .
2’` — The ball has crossed the goal line1 — 0
Silva Francisco (Benfica U19) scores for Benfica U19, and erupts in celebration!
20’` — Back of the net2 — 0
Benfica U19’s Umeh Jaden (Benfica U19) strikes, sending the crowd wild with a stunning goal.
24’` — Goal3 — 0
Silva Francisco (Benfica U19) smashes it in for AZ Alkmaar U19, and roars with excitement.
27’` — Penalty kick goal3 — 1
Kovacs Bendeguz (AZ Alkmaar U19) smashes the penalty past the keeper for AZ Alkmaar U19, thrilling .
38’` — Goal4 — 1
Benfica U19 takes the lead as Silva Francisco (Benfica U19) finds the net at , past ’s watch.
[10:46:30]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 4:1. Both Benfica U19 and AZ Alkmaar U19 use this time to refresh tactics.
[11:03:07]` — The game has been started after the break
The whistle blows, and Benfica U19 resumes play at under ’s eye.
58’` — The ball has crossed the goal line5 — 1
Moreira Goncalo Carvalho (Benfica U19) smashes it in for AZ Alkmaar U19, and roars with excitement.
65’` — Goal scored6 — 1
A brilliant goal by AZ Alkmaar U19’s Figueiredo Miguel (Benfica U19), lighting up the match at .
75’` — The ball has crossed the goal line6 — 2
Kovacs Bendeguz (AZ Alkmaar U19) scores for Benfica U19, and erupts in celebration!
[11:49:11]` — The game is over
It’s all over at , with Benfica U19 reflecting on the battle against AZ Alkmaar U19.
2’` — The ball has crossed the goal line1 — 0
Silva Francisco (Benfica U19) scores for Benfica U19, and erupts in celebration!
20’` — Back of the net2 — 0
Benfica U19’s Umeh Jaden (Benfica U19) strikes, sending the crowd wild with a stunning goal.
24’` — Goal3 — 0
Silva Francisco (Benfica U19) smashes it in for AZ Alkmaar U19, and roars with excitement.
38’` — Goal4 — 0
Benfica U19 takes the lead as Silva Francisco (Benfica U19) finds the net at , past ’s watch.
58’` — The ball has crossed the goal line5 — 0
Moreira Goncalo Carvalho (Benfica U19) smashes it in for AZ Alkmaar U19, and roars with excitement.
65’` — Goal scored6 — 0
A brilliant goal by AZ Alkmaar U19’s Figueiredo Miguel (Benfica U19), lighting up the match at .
27’` — Penalty kick goal0 — 1
Kovacs Bendeguz (AZ Alkmaar U19) smashes the penalty past the keeper for AZ Alkmaar U19, thrilling .
75’` — The ball has crossed the goal line0 — 2
Kovacs Bendeguz (AZ Alkmaar U19) scores for Benfica U19, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Benfica U19 and AZ Alkmaar U19 will play their match on 25 Feb 2026 at 10:00.All interesting information can be found in one place, like Benfica U19 vs AZ Alkmaar U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Benfica U19 vs AZ Alkmaar U19 score and info in recent games:
Benfica U19 - AZ Alkmaar U19 (25.02.2026 | 25 Feb 2026 | 25/02/2026) 6:2 UEFA Youth League
AZ Alkmaar U19 - Benfica U19 (11.02.2025 | 11 Feb 2025 | 11/02/2025) 2:2 UEFA Youth League
Last played matches of teams:
Benfica U19
FC Familicao U19 - Benfica U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Uniao de Leiria U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 5:2 U19 Campeonato Nacional
Benfica U19 - Rio Ave FC U19 (06.05.2026 | 06 May 2026 | 06/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Gil Vicente U19 (02.05.2026 | 02 May 2026 | 02/05/2026) 6:0 U19 Campeonato Nacional
Porto U19 - Benfica U19 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 U19 Campeonato Nacional
AZ Alkmaar U19
AZ Alkmaar U19 - NEC Nijmegen U19 (20.05.2026 | 20 May 2026 | 20/05/2026) 0:0 Netherlands Championship U19