Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
33%
Ball possession
67%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
11
2
Shots on goal
2
2
Shots off goal
6
1
Shots inside the Box
6
4
Shots outside the Box
5
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
1
Blocked shots
3
4
Touches in the opposition Box
16
0
Offsides
4
13
Free kicks
16
5
Corner kicks
2
17
Throw ins
20
16
Fouls
13
1
Yellow cards
3
49
Duels won
54
7/9 (78%)
Tackles
7/9 (78%)
4
Interceptions
4
158/245 (64%)
Passes
410/508 (81%)
19/67 (28%)
Long Passes
27/64 (42%)
28/70 (40%)
Passes in final third
41/73 (56%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.52
1/11 (9%)
Crosses
5/18 (28%)
1
Goalkeeper saves
2
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.24
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
33%
Ball possession
67%
2
Total shots
3
1
Shots on goal
1
0
Shots off goal
2
1
Shots inside the Box
1
1
Shots outside the Box
2
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.16
1
Blocked shots
0
3
Touches in the opposition Box
3
0
Offsides
4
7
Free kicks
9
5
Corner kicks
1
9
Throw ins
6
9
Fouls
7
0
Yellow cards
1
25
Duels won
26
3/4 (75%)
Tackles
4/4 (100%)
2
Interceptions
2
75/118 (64%)
Passes
201/247 (81%)
6/30 (20%)
Long Passes
16/33 (48%)
19/44 (43%)
Passes in final third
17/29 (59%)
0.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
0/8 (0%)
Crosses
2/9 (22%)
1
Goalkeeper saves
1
0.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.65
33%
Ball possession
67%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
8
1
Shots on goal
1
2
Shots off goal
4
0
Shots inside the Box
5
3
Shots outside the Box
3
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
0
Blocked shots
3
1
Touches in the opposition Box
13
6
Free kicks
7
0
Corner kicks
1
8
Throw ins
14
7
Fouls
6
1
Yellow cards
2
24
Duels won
28
4/5 (80%)
Tackles
3/5 (60%)
2
Interceptions
2
83/127 (65%)
Passes
209/261 (80%)
13/37 (35%)
Long Passes
11/31 (35%)
9/26 (35%)
Passes in final third
24/44 (55%)
0.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.45
1/3 (33%)
Crosses
3/9 (33%)
0
Goalkeeper saves
1
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
-0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Mauritania and Tanzania will play their match on 06 Aug 2025 at 13:00.All interesting information can be found in one place, like Mauritania vs Tanzania score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Mauritania vs Tanzania score and info in recent games:
Last played matches of teams:
Mauritania
Argentina - Mauritania (27.03.2026 | 27 Mar 2026 | 27/03/2026) 2:1 International Friendly Games
Kuwait - Mauritania (25.11.2025 | 25 Nov 2025 | 25/11/2025) 2:0 Arab Cup
Tunisia - Mauritania (12.11.2025 | 12 Nov 2025 | 12/11/2025) 1:1 International Friendly Games
Senegal - Mauritania (14.10.2025 | 14 Oct 2025 | 14/10/2025) Stade Me Abdoulaye Wade 4:0 World Cup Qualification, CAF
Sudan - Mauritania (10.10.2025 | 10 Oct 2025 | 10/10/2025) National Stadium 0:0 World Cup Qualification, CAF
Tanzania
Tanzania - Rwanda (09.06.2026 | 09 Jun 2026 | 09/06/2026) International Friendly Games
Macau - Tanzania (29.03.2026 | 29 Mar 2026 | 29/03/2026) 0:6 FIFA Series
Tanzania - Liechtenstein (26.03.2026 | 26 Mar 2026 | 26/03/2026) 0:1 FIFA Series
Morocco - Tanzania (04.01.2026 | 04 Jan 2026 | 04/01/2026) Prince Moulay Abdellah Stadium 1:0 Africa Cup of Nations
Tanzania - Tunisia (30.12.2025 | 30 Dec 2025 | 30/12/2025) Stade Olympique Annexe Complexe Sportif Prince Abdellah 1:1 Africa Cup of Nations
Mauritania v Tanzania score today, 06.08.2025, and full match statistics will be available on fscore.com.gh on any device without registration.