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Machida Zelvia - Nagoya Grampus 06.06.2026

5th Place Final

Main events

1st Half 0 - 0

Statistics Machida Zelvia vs Nagoya Grampus

0.1 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.19
41% Ball possession 59%
4 Total shots 6
1 Shots on goal 2
1 Shots off goal 2
1 Shots inside the Box 2
2 Shots outside the Box 3
0.01 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.2
2 Blocked shots 2
8 Touches in the opposition Box 6
2 Offsides 0
2 Free kicks 4
2 Corner kicks 0
9 Throw ins 6
4 Fouls 2
1 Yellow cards 1
8 Duels won 17
2/2 (100%) Tackles 5/7 (71%)
6 Clearances 5
2 Interceptions 3
131/163 (80%) Passes 211/238 (89%)
7/22 (32%) Long Passes 22/32 (69%)
25/41 (61%) Passes in final third 51/64 (80%)
0.42 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.53
0/5 (0%) Crosses 1/4 (25%)
2 Goalkeeper saves 1
0.2 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.01
0.2 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.01

Head To Head

Wins
Draws
Wins
4
1
0
Goals
9
4
All matches

Standings

Group East G W D L S C Pt
1. Kashima Antlers
18 13 4 1 29 9 45
2. Tokyo
18 9 6 3 28 16 37
3. Machida Zelvia
18 8 8 2 23 19 37
4. Kawasaki Frontale
18 7 4 7 23 27 28
5. Tokyo Verdy
18 7 4 7 19 25 28
6. Urawa Red Diamonds
18 7 4 7 25 18 25
7. Yokohama F. Marinos
18 6 2 10 28 29 20
8. Kashiwa Reysol
18 6 1 11 21 24 20
9. Mito HollyHock
18 2 8 8 19 35 18
10. JEF United Ichihara Chiba
18 3 3 12 18 31 12
Group West G W D L S C Pt
1. Vissel Kobe
18 9 6 3 27 21 35
2. Cerezo Osaka
18 7 6 5 26 19 31
3. Nagoya Grampus
18 8 5 5 31 28 31
4. Sanfrecce Hiroshima
18 8 4 6 29 21 30
5. Gamba Osaka
18 5 8 5 26 22 28
6. Fagiano Okayama
18 6 6 6 24 25 26
7. Shimizu S-Pulse
18 4 8 6 19 21 24
8. Kyoto Sanga
18 5 5 8 19 26 23
9. V-Varen Nagasaki
18 6 2 10 20 28 21
10. Avispa Fukuoka
18 3 8 7 17 27 21
  Promotion to Finals
  Promotion to Placement matches

Top Scorers

Machida Zelvia Machida Zelvia
#
Goals
  • 27 Erik
    8
  • 7 Soma Y.
    4
  • 10 Sang-ho N.
    3
  • 99 Yengi T.
    3
  • 3 Shoji G.
    1
  • 19 Nakayama Y.
    1
  • 6 Mochizuki H.
    1
  • 18 Shimoda H.
    1
  • 5 Dresevic I.
    1
  • 9 Fujio S.
    1
Nagoya Grampus Nagoya Grampus
#
Goals
  • 11 Yamagishi Y.
    10
  • 22 Kimura Y.
    9
  • 9 Asano Y.
    2
  • 15 Inagaki S.
    2
  • 19 Koda H.
    2
  • 14 Morishima T.
    2
  • 18 Nagai K.
    2
  • 44 Mori S.
    1
  • 7 Izumi R.
    1
  • 30 Sugiura S.
    1

Statistics from 2026 season of J.League

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Text commentary

Overall
MAC
NGE
[02:03:14]` The start whistle was blown
Takasaki Koji gets the game underway at Machida Stadium as Machida Zelvia kicks off against Nagoya Grampus.
1’` Free kick image
Takasaki Koji signals a free kick for Machida Zelvia as The footballer Nagoya Grampus protests the decision.
image 1’` Caution
Shoji Gen (Machida Zelvia) sees yellow from Takasaki Koji, a warning for Machida Zelvia at Machida Stadium.
3’` Free kick image
A dangerous move halted, and Machida Zelvia gets a free kick thanks to FC player Nagoya Grampus’s effort.
image 5’` Goal kick
The Takasaki Koji signals a goal kick for Machida Zelvia, with The player Machida Zelvia ready to send it long.
image 9’` Corner kick
The ball deflects off Soma Yuki (Machida Zelvia), giving Machida Zelvia a corner kick in front of the Machida Stadium crowd.
11’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with The FC footballer Nagoya Grampus ready to send it long.
image 17’` Free kick
Takasaki Koji awards a free kick to Machida Zelvia after a foul by The FC footballer Machida Zelvia in the Machida Stadium midfield.
17’` Booking image
Nagoya Grampus’s Kimura Yudai (Nagoya Grampus) is cautioned by Takasaki Koji, a yellow at Machida Stadium.
21’` Goal kick image
The FC footballer Nagoya Grampus takes the goal kick for Nagoya Grampus after the ball goes wide at Machida Stadium.
27’` Free kick image
Nagoya Grampus is set to take a free kick after The player Nagoya Grampus is brought down near Machida Stadium’s stands.
30’` Free kick image
Takasaki Koji signals a free kick for Machida Zelvia as The footballer Nagoya Grampus protests the decision.
32’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with FC player Nagoya Grampus ready to send it long.
image 35’` Corner kick
Takasaki Koji points to the corner flag as Nagoya Grampus prepares to take it, thanks to Soma Yuki (Machida Zelvia).
image 37’` Free kick
Takasaki Koji awards a free kick to Machida Zelvia after a foul by The player Machida Zelvia in the Machida Stadium midfield.
43’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with The footballer Nagoya Grampus ready to send it long.
image 1’` Caution
Shoji Gen (Machida Zelvia) sees yellow from Takasaki Koji, a warning for Machida Zelvia at Machida Stadium.
image 5’` Goal kick
The Takasaki Koji signals a goal kick for Machida Zelvia, with The player Machida Zelvia ready to send it long.
image 9’` Corner kick
The ball deflects off Soma Yuki (Machida Zelvia), giving Machida Zelvia a corner kick in front of the Machida Stadium crowd.
image 17’` Free kick
Takasaki Koji awards a free kick to Machida Zelvia after a foul by The FC footballer Machida Zelvia in the Machida Stadium midfield.
image 35’` Corner kick
Takasaki Koji points to the corner flag as Nagoya Grampus prepares to take it, thanks to Soma Yuki (Machida Zelvia).
image 37’` Free kick
Takasaki Koji awards a free kick to Machida Zelvia after a foul by The player Machida Zelvia in the Machida Stadium midfield.
1’` Free kick image
Takasaki Koji signals a free kick for Machida Zelvia as The footballer Nagoya Grampus protests the decision.
3’` Free kick image
A dangerous move halted, and Machida Zelvia gets a free kick thanks to FC player Nagoya Grampus’s effort.
11’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with The FC footballer Nagoya Grampus ready to send it long.
17’` Booking image
Nagoya Grampus’s Kimura Yudai (Nagoya Grampus) is cautioned by Takasaki Koji, a yellow at Machida Stadium.
21’` Goal kick image
The FC footballer Nagoya Grampus takes the goal kick for Nagoya Grampus after the ball goes wide at Machida Stadium.
27’` Free kick image
Nagoya Grampus is set to take a free kick after The player Nagoya Grampus is brought down near Machida Stadium’s stands.
30’` Free kick image
Takasaki Koji signals a free kick for Machida Zelvia as The footballer Nagoya Grampus protests the decision.
32’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with FC player Nagoya Grampus ready to send it long.
43’` Goal kick image
The Takasaki Koji signals a goal kick for Machida Zelvia, with The footballer Nagoya Grampus ready to send it long.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 6.8
G -
Ast -
MP -
Grade 6.8
Minutes played -
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 28/33(85%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP -
Grade 6.8
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 13/17(76%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP -
Grade 6.7
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 20/20(100%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP -
Grade 6.7
Minutes played -
Goals -
xG -
Assists -
xA 0.2
Total shots -
Passes 14/16(88%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP -
Grade 6.6
Minutes played -
Goals -
xG 0.02
Assists -
xA 0.03
Total shots 1
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP -
Grade 6.6
Minutes played -
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 6/8(75%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP -
Grade 6.6
Minutes played -
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 28/33(85%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP -
Grade 6.5
Minutes played -
Goals -
xG -
Assists -
xA 0.29
Total shots -
Passes 31/33(94%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP -
Grade 6.4
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 8/11(73%)
Yellow cards 1
Red cards -
Gr 6.4
G -
Ast -
MP -
Grade 6.4
Minutes played -
Goals -
xG 0.02
Assists -
xA 0.01
Total shots 1
Passes 26/28(93%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP -
Grade 6.4
Minutes played -
Goals -
xG 0.02
Assists -
xA 0.02
Total shots 1
Passes 10/12(83%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP -
Grade 6.4
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/13(85%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP -
Grade 6.3
Minutes played -
Goals -
xG 0.07
Assists -
xA 0.01
Total shots 1
Passes 11/13(85%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP -
Grade 6.3
Minutes played -
Goals -
xG 0.02
Assists -
xA -
Total shots 1
Passes 7/9(78%)
Yellow cards 1
Red cards -
Gr 6.2
G -
Ast -
MP -
Grade 6.2
Minutes played -
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 8/11(73%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP -
Grade 6.1
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 7/11(64%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP -
Grade 6.1
Minutes played -
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/16(94%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP -
Grade 6.1
Minutes played -
Goals -
xG 0.14
Assists -
xA 0.01
Total shots 1
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP -
Grade 6
Minutes played -
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 5/9(56%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP -
Grade 6
Minutes played -
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 18/20(90%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP -
Grade 6
Minutes played -
Goals -
xG 0.03
Assists -
xA -
Total shots 1
Passes 9/12(75%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.6
G -
Ast -
MP -
Total shots 1
Shots on target 1
xGOT 0.17
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP -
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.3
G -
Ast -
MP -
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP -
Total shots 1
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6
G -
Ast -
MP -
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.4
G -
Ast -
MP -
Total shots 1
Shots on target 1
xGOT 0.03
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP -
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.6
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP -
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.6
G -
Ast -
MP -
Touches in the opposition Box 2
Passes 6/8(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/5(80%)
Touches 11
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6
G -
Ast -
MP -
Touches in the opposition Box 2
Passes 9/12(75%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 6.1
G -
Ast -
MP -
Touches in the opposition Box 2
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 14
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP -
Touches in the opposition Box 1
Passes 11/13(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6
G -
Ast -
MP -
Touches in the opposition Box 1
Passes 5/9(56%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 16
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.7
G -
Ast -
MP -
Touches in the opposition Box 1
Passes 14/16(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 4/5(80%)
Touches 23
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP -
Touches in the opposition Box -
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 4/5(80%)
Touches 13
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP -
Touches in the opposition Box -
Passes 31/33(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.29
Passes in final third 2/3(67%)
Touches 39
Passes long 5/6(83%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP -
Touches in the opposition Box -
Passes 7/11(64%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/5(60%)
Touches 14
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP -
Touches in the opposition Box -
Passes 8/11(73%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/6(67%)
Touches 13
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP -
Touches in the opposition Box -
Passes 7/9(78%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/4(50%)
Touches 13
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP -
Touches in the opposition Box -
Passes 10/12(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 2/3(67%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP -
Touches in the opposition Box -
Passes 28/33(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 34
Passes long 3/6(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP -
Touches in the opposition Box -
Passes 15/16(94%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 5/5(100%)
Touches 23
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP -
Touches in the opposition Box -
Passes 11/13(85%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/5(60%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP -
Touches in the opposition Box -
Passes 28/33(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/9(89%)
Touches 39
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP -
Touches in the opposition Box -
Passes 20/20(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 23
Passes long 5/5(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6
G -
Ast -
MP -
Touches in the opposition Box -
Passes 18/20(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 23
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP -
Touches in the opposition Box -
Passes 8/11(73%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 14
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP -
Touches in the opposition Box -
Passes 26/28(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/6(83%)
Touches 33
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP -
Touches in the opposition Box -
Passes 13/17(76%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 22
Passes long 3/7(43%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.3
G -
Ast -
MP -
Duels 4
Aerial duels 1/2(50%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP -
Duels 4
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP -
Duels 4
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP -
Duels 4
Aerial duels 1/2(50%)
Ground duels 2/2(100%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP -
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP -
Duels 3
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP -
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP -
Duels 3
Aerial duels 3/3(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP -
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP -
Duels 2
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP -
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP -
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP -
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP -
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP -
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP -
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP -
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP -
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP -
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP -
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP -
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.8
GC -
GS 3
GP 0.2
Goals prevented 0.2
Goalkeeper saves 3
xGOT faced 0.2
Goals Conceded -
Punches -
Throws 2
Sweeper keeper actions -
Gr 6.7
GC -
GS 1
GP 0.01
Goals prevented 0.01
Goalkeeper saves 1
xGOT faced 0.01
Goals Conceded -
Punches -
Throws 2
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Machida Zelvia and Nagoya Grampus will play their match on 06 Jun 2026 at 02:00. The game will be held on Machida Stadium stadium within the J.League. All interesting information can be found in one place, like Machida Zelvia vs Nagoya Grampus score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Machida Zelvia vs Nagoya Grampus score and info in recent games:
  • Nagoya Grampus - Machida Zelvia (30.05.2026 | 30 May 2026 | 30/05/2026) Nagoya Mizuho Athletics Stadium 2:2 J.League
  • Machida Zelvia - Nagoya Grampus (30.11.2025 | 30 Nov 2025 | 30/11/2025) Machida Stadium 3:1 J.League
  • Nagoya Grampus - Machida Zelvia (02.03.2025 | 02 Mar 2025 | 02/03/2025) Toyota Stadium 1:2 J.League
  • Machida Zelvia - Nagoya Grampus (06.07.2024 | 06 Jul 2024 | 06/07/2024) Machida Stadium 1:0 J.League
  • Nagoya Grampus - Machida Zelvia (02.03.2024 | 02 Mar 2024 | 02/03/2024) Toyota Stadium 0:1 J.League

Last played matches of teams:

Machida Zelvia
  • Nagoya Grampus - Machida Zelvia (30.05.2026 | 30 May 2026 | 30/05/2026) Nagoya Mizuho Athletics Stadium 2:2 J.League
  • Machida Zelvia - Urawa Red Diamonds (22.05.2026 | 22 May 2026 | 22/05/2026) National Stadium 1:0 J.League
  • Kawasaki Frontale - Machida Zelvia (17.05.2026 | 17 May 2026 | 17/05/2026) Kawasaki Todoroki Stadium 1:1 J.League
  • Machida Zelvia - Tokyo Verdy (13.05.2026 | 13 May 2026 | 13/05/2026) Machida Stadium 0:0 J.League
  • JEF United Ichihara Chiba - Machida Zelvia (10.05.2026 | 10 May 2026 | 10/05/2026) Fukuda Denshi Arena 0:2 J.League
Nagoya Grampus
  • Nagoya Grampus - Machida Zelvia (30.05.2026 | 30 May 2026 | 30/05/2026) Nagoya Mizuho Athletics Stadium 2:2 J.League
  • Sanfrecce Hiroshima - Nagoya Grampus (23.05.2026 | 23 May 2026 | 23/05/2026) Edion Peace Wing Hiroshima 4:2 J.League
  • Cerezo Osaka - Nagoya Grampus (17.05.2026 | 17 May 2026 | 17/05/2026) Kincho Stadium 6:1 J.League
  • Nagoya Grampus - Kyoto Sanga (10.05.2026 | 10 May 2026 | 10/05/2026) Toyota Stadium 3:0 J.League
  • Nagoya Grampus - Gamba Osaka (06.05.2026 | 06 May 2026 | 06/05/2026) Toyota Stadium 2:1 J.League
Machida Zelvia v Nagoya Grampus score today, 06.06.2026, and full match statistics will be available on fscore.com.gh on any device without registration.