Kolding IF - Hvidovre 03.05.2026
Round 28
Summary
Text commentary
Player Statistics
Main events
1st Half
1 - 0
2nd Half
1 - 1
0.8
Goals scored per match
1.5
1.3
Goals conceded per match
1.1
2.1
Both teams scored
2.6
42.9'
Minutes/Goal scored
34.6'
Kolding IF vs Hvidovre last matches
Standings
Top Scorers
18
Morozov V.
8
Tånnander I.
6
10
Olsen M.
3
23
Yateke S.
3
19
Ingebrigtsen M.
3
6
Nedic N.
2
2
Texel P.
2
Stentoft O.
2
17
Alfaro J.
1
7
Perry N.
1
Statistics from 25/26 season of 1. Division
Who will win?
KIF
- %
HVI
- %
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Who will score first?
KIF
- 33%
HVI
- 33%
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Text commentary
[07:00:08]`
—
The match has started
gets the game underway at as Kolding IF kicks off against Hvidovre.
39’`
—
The ball has crossed the goal line
1 — 0
Morozov Vladislav (Kolding IF) scores for Kolding IF, and erupts in celebration!
[07:48:45]`
—
Half-time
The referee signals for half-time at , pausing the match at 1:0. Kolding IF and Hvidovre now regroup with their coaches before play resumes.
[08:04:02]`
—
The second half gets underway
The whistle blows, and Kolding IF resumes play at under ’s eye.
54’`
—
The ball has crossed the goal line
1 — 1
Prip Louka (Hvidovre) scores for Kolding IF, and erupts in celebration!
[08:54:53]`
—
Full-time
Hvidovre celebrates as calls time at after a thrilling contest.
39’`
—
The ball has crossed the goal line
1 — 0
Morozov Vladislav (Kolding IF) scores for Kolding IF, and erupts in celebration!
54’`
—
The ball has crossed the goal line
0 — 1
Prip Louka (Hvidovre) scores for Kolding IF, and erupts in celebration!
Player Statistics
Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Grade
8
Minutes played
90
Goals
1
xG
0.19
Assists
-
xA
0.26
Total shots
5
Passes
25/33(76%)
Yellow cards
-
Red cards
-
Grade
7.8
Minutes played
90
Goals
-
xG
0.07
Assists
-
xA
0.78
Total shots
1
Passes
29/40(73%)
Yellow cards
-
Red cards
-
Grade
7.7
Minutes played
90
Goals
-
xG
-
Assists
-
xA
0.09
Total shots
-
Passes
50/69(72%)
Yellow cards
-
Red cards
-
Grade
7.6
Minutes played
90
Goals
-
xG
-
Assists
-
xA
-
Total shots
-
Passes
25/33(76%)
Yellow cards
-
Red cards
-
Grade
7.4
Minutes played
90
Goals
-
xG
0.05
Assists
-
xA
0.1
Total shots
1
Passes
62/74(84%)
Yellow cards
-
Red cards
-
Grade
7.4
Minutes played
90
Goals
1
xG
0.36
Assists
-
xA
0.04
Total shots
4
Passes
12/18(67%)
Yellow cards
-
Red cards
-
Grade
7.2
Minutes played
90
Goals
-
xG
0.05
Assists
-
xA
0.39
Total shots
1
Passes
24/30(80%)
Yellow cards
-
Red cards
-
Grade
7.2
Minutes played
90
Goals
-
xG
-
Assists
-
xA
0.06
Total shots
-
Passes
59/71(83%)
Yellow cards
-
Red cards
-
Grade
7.2
Minutes played
90
Goals
-
xG
-
Assists
-
xA
0.1
Total shots
-
Passes
31/43(72%)
Yellow cards
-
Red cards
-
Grade
6.8
Minutes played
90
Goals
-
xG
-
Assists
-
xA
0.02
Total shots
-
Passes
26/40(65%)
Yellow cards
-
Red cards
-
Grade
6.7
Minutes played
21
Goals
-
xG
-
Assists
-
xA
-
Total shots
-
Passes
6/7(86%)
Yellow cards
-
Red cards
-
Grade
6.7
Minutes played
35
Goals
-
xG
0.17
Assists
-
xA
-
Total shots
3
Passes
3/7(43%)
Yellow cards
-
Red cards
-
Grade
6.7
Minutes played
23
Goals
-
xG
0.02
Assists
-
xA
0.03
Total shots
1
Passes
13/20(65%)
Yellow cards
-
Red cards
-
Grade
6.6
Minutes played
55
Goals
-
xG
0.23
Assists
-
xA
-
Total shots
2
Passes
4/9(44%)
Yellow cards
-
Red cards
-
Grade
6.1
Minutes played
30
Goals
-
xG
-
Assists
-
xA
0.01
Total shots
-
Passes
10/12(83%)
Yellow cards
1
Red cards
-
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Total shots
5
Shots on target
1
xGOT
0.49
Shots off target
1
Blocked shots
3
Shots header
-
Shots inside the Box
3
Shots outside the Box
2
Total shots
4
Shots on target
2
xGOT
0.42
Shots off target
-
Blocked shots
2
Shots header
1
Shots inside the Box
3
Shots outside the Box
1
Total shots
3
Shots on target
1
xGOT
0.25
Shots off target
3
Blocked shots
-
Shots header
1
Shots inside the Box
3
Shots outside the Box
-
Total shots
2
Shots on target
1
xGOT
0.06
Shots off target
1
Blocked shots
-
Shots header
1
Shots inside the Box
2
Shots outside the Box
-
Total shots
1
Shots on target
-
xGOT
-
Shots off target
1
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
1
Total shots
1
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
1
Shots header
-
Shots inside the Box
1
Shots outside the Box
-
Total shots
1
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
1
Shots header
-
Shots inside the Box
-
Shots outside the Box
1
Total shots
1
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
1
Shots header
-
Shots inside the Box
-
Shots outside the Box
1
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
Total shots
-
Shots on target
-
xGOT
-
Shots off target
-
Blocked shots
-
Shots header
-
Shots inside the Box
-
Shots outside the Box
-
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Touches in the opposition Box
7
Passes
12/18(67%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.04
Passes in final third
5/9(56%)
Touches
36
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
6
Passes
3/7(43%)
Big chances created
-
Big chances missed
1
Assists
-
xA
-
Passes in final third
-
Touches
13
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
6
Passes
25/33(76%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.26
Passes in final third
8/10(80%)
Touches
66
Passes long
4/4(100%)
Crosses
7/11(64%)
Successful dribbles
2/4(50%)
Fouled
3
Offsides
-
Touches in the opposition Box
5
Passes
29/40(73%)
Big chances created
1
Big chances missed
-
Assists
-
xA
0.78
Passes in final third
4/11(36%)
Touches
55
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
3
Offsides
-
Touches in the opposition Box
3
Passes
50/69(72%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.09
Passes in final third
11/18(61%)
Touches
96
Passes long
8/17(47%)
Crosses
-
Successful dribbles
-
Fouled
1
Offsides
-
Touches in the opposition Box
3
Passes
4/9(44%)
Big chances created
-
Big chances missed
-
Assists
-
xA
-
Passes in final third
2/5(40%)
Touches
19
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
1
Offsides
-
Touches in the opposition Box
3
Passes
24/30(80%)
Big chances created
1
Big chances missed
-
Assists
-
xA
0.39
Passes in final third
8/9(89%)
Touches
50
Passes long
2/3(67%)
Crosses
2/2(100%)
Successful dribbles
1/3(33%)
Fouled
3
Offsides
-
Touches in the opposition Box
3
Passes
59/71(83%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.06
Passes in final third
7/11(64%)
Touches
87
Passes long
5/11(45%)
Crosses
-
Successful dribbles
-
Fouled
1
Offsides
-
Touches in the opposition Box
2
Passes
31/43(72%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.1
Passes in final third
2/9(22%)
Touches
57
Passes long
3/11(27%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
1
Passes
13/20(65%)
Big chances created
1
Big chances missed
-
Assists
-
xA
0.03
Passes in final third
4/9(44%)
Touches
28
Passes long
1/2(50%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
1
Passes
62/74(84%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.1
Passes in final third
9/16(56%)
Touches
93
Passes long
6/13(46%)
Crosses
-
Successful dribbles
1/1(100%)
Fouled
2
Offsides
-
Touches in the opposition Box
-
Passes
10/12(83%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.01
Passes in final third
5/6(83%)
Touches
15
Passes long
2/3(67%)
Crosses
-
Successful dribbles
1/2(50%)
Fouled
-
Offsides
-
Touches in the opposition Box
-
Passes
25/33(76%)
Big chances created
-
Big chances missed
-
Assists
-
xA
-
Passes in final third
1/2(50%)
Touches
44
Passes long
6/14(43%)
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
-
Passes
6/7(86%)
Big chances created
-
Big chances missed
-
Assists
-
xA
-
Passes in final third
3/3(100%)
Touches
11
Passes long
-
Crosses
-
Successful dribbles
-
Fouled
-
Offsides
-
Touches in the opposition Box
-
Passes
26/40(65%)
Big chances created
-
Big chances missed
-
Assists
-
xA
0.02
Passes in final third
9/16(56%)
Touches
66
Passes long
2/6(33%)
Crosses
-
Successful dribbles
1/1(100%)
Fouled
2
Offsides
-
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Duels
16
Aerial duels
1/4(25%)
Ground duels
8/12(67%)
Fouls
3
Tackles
5/6(83%)
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
15
Aerial duels
1/3(33%)
Ground duels
6/12(50%)
Fouls
-
Tackles
1/1(100%)
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
14
Aerial duels
5/8(63%)
Ground duels
3/6(50%)
Fouls
1
Tackles
1/2(50%)
Interceptions
3
Clearances
5
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
12
Aerial duels
3/4(75%)
Ground duels
4/8(50%)
Fouls
-
Tackles
-
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
12
Aerial duels
3/7(43%)
Ground duels
2/5(40%)
Fouls
-
Tackles
2/2(100%)
Interceptions
-
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
11
Aerial duels
7/8(88%)
Ground duels
3/3(100%)
Fouls
-
Tackles
1/2(50%)
Interceptions
1
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
11
Aerial duels
3/8(38%)
Ground duels
1/3(33%)
Fouls
1
Tackles
-
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
11
Aerial duels
6/6(100%)
Ground duels
5/5(100%)
Fouls
-
Tackles
1/2(50%)
Interceptions
1
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
9
Aerial duels
6/6(100%)
Ground duels
1/3(33%)
Fouls
2
Tackles
1/1(100%)
Interceptions
-
Clearances
6
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
8
Aerial duels
1/2(50%)
Ground duels
5/6(83%)
Fouls
-
Tackles
2/2(100%)
Interceptions
3
Clearances
5
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
5
Aerial duels
-
Ground duels
1/3(33%)
Fouls
1
Tackles
-
Interceptions
-
Clearances
1
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
2
Aerial duels
1/1(100%)
Ground duels
-
Fouls
-
Tackles
-
Interceptions
-
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
1
Aerial duels
-
Ground duels
1/1(100%)
Fouls
-
Tackles
1/1(100%)
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
1
Aerial duels
-
Ground duels
-
Fouls
-
Tackles
-
Interceptions
1
Clearances
-
Error leading to goal
-
Error leading to shot
-
Own goals
-
Duels
-
Aerial duels
-
Ground duels
-
Fouls
-
Tackles
-
Interceptions
-
Clearances
2
Error leading to goal
-
Error leading to shot
-
Own goals
-
Goalkeeping
Goals prevented
0.06
Goalkeeper saves
6
xGOT faced
1.06
Goals Conceded
1
Punches
-
Throws
3
Sweeper keeper actions
1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Kolding IF and Hvidovre will play their match on 03 May 2026 at 07:00.All interesting information can be found in one place, like Kolding IF vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Kolding IF vs Hvidovre score and info in recent games:
Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division Hvidovre - Kolding IF (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:1 1. Division Hvidovre - Kolding IF (15.03.2026 | 15 Mar 2026 | 15/03/2026) 0:0 1. Division Kolding IF - Hvidovre (13.09.2025 | 13 Sep 2025 | 13/09/2025) 0:1 1. Division Hvidovre - Kolding IF (03.05.2025 | 03 May 2025 | 03/05/2025) 0:1 1. Division
Last played matches of teams:
Kolding IF
Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division Kolding IF - Lyngby (15.05.2026 | 15 May 2026 | 15/05/2026) 1:3 1. Division Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Hvidovre
Hillerod - Hvidovre (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division Hvidovre - Esbjerg fB (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 1. Division Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division Hvidovre - Lyngby (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 1. Division Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Kolding IF v Hvidovre score today, 03.05.2026, and full match statistics will be available on fscore.com.gh on any device without registration.