Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.14
36%
Ball possession
64%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
25
1
Shots on goal
8
1
Shots off goal
8
1
Shots inside the Box
17
1
Shots outside the Box
8
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.89
0
Blocked shots
9
0
Hit the woodwork
3
7
Touches in the opposition Box
43
0
Offsides
2
12
Free kicks
11
0
Corner kicks
9
17
Throw ins
22
11
Fouls
12
1
Errors leading to shot
0
0
Yellow cards
1
35
Duels won
38
7/16 (44%)
Tackles
9/14 (64%)
28
Clearances
10
8
Interceptions
10
274/338 (81%)
Passes
517/570 (91%)
9/35 (26%)
Long Passes
26/43 (60%)
18/34 (53%)
Passes in final third
194/225 (86%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.22
1/3 (33%)
Crosses
11/35 (31%)
4
Goalkeeper saves
0
1.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-1.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.72
0.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
43%
Ball possession
57%
1
Total shots
9
0
Shots on goal
4
1
Shots off goal
4
0
Shots inside the Box
6
1
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.59
0
Blocked shots
1
0
Hit the woodwork
1
3
Touches in the opposition Box
17
3
Free kicks
6
0
Corner kicks
4
10
Throw ins
12
6
Fouls
3
17
Duels won
18
7/11 (64%)
Tackles
5/6 (83%)
15
Clearances
6
4
Interceptions
4
168/200 (84%)
Passes
229/258 (89%)
3/18 (17%)
Long Passes
16/26 (62%)
10/18 (56%)
Passes in final third
89/108 (82%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
0/2 (0%)
Crosses
2/14 (14%)
2
Goalkeeper saves
0
0.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-1.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.64
30%
Ball possession
70%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
16
1
Shots on goal
4
0
Shots off goal
4
1
Shots inside the Box
11
0
Shots outside the Box
5
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.3
0
Blocked shots
8
0
Hit the woodwork
2
4
Touches in the opposition Box
26
0
Offsides
2
9
Free kicks
5
0
Corner kicks
5
7
Throw ins
10
5
Fouls
9
1
Errors leading to shot
0
0
Yellow cards
1
18
Duels won
20
0/5 (0%)
Tackles
4/8 (50%)
13
Clearances
4
4
Interceptions
6
106/138 (77%)
Passes
288/312 (92%)
6/17 (35%)
Long Passes
10/17 (59%)
8/16 (50%)
Passes in final third
105/117 (90%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.86
1/1 (100%)
Crosses
9/21 (43%)
2
Goalkeeper saves
0
1.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Estonia U17 and Croatia U17 will play their match on 28 May 2026 at 12:00.All interesting information can be found in one place, like Estonia U17 vs Croatia U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Estonia U17 vs Croatia U17 score and info in recent games:
Last played matches of teams:
Estonia U17
Belgium U17 - Estonia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 U17 European Championship
Estonia U17 - Croatia U17 (28.05.2026 | 28 May 2026 | 28/05/2026) 1:3 U17 European Championship
Estonia U17 - Spain U17 (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 U17 European Championship
Estonia U17 - England U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 0:2 U17 UEFA European Championship, Qualification
Faroe Islands U17 - Estonia U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 U17 UEFA European Championship, Qualification
Croatia U17
Spain U17 - Croatia U17 (31.05.2026 | 31 May 2026 | 31/05/2026) 2:3 U17 European Championship
Estonia U17 - Croatia U17 (28.05.2026 | 28 May 2026 | 28/05/2026) 1:3 U17 European Championship
Croatia U17 - Belgium U17 (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 U17 European Championship
Poland U17 - Croatia U17 (31.03.2026 | 31 Mar 2026 | 31/03/2026) 1:1 U17 UEFA European Championship, Qualification
Ireland U17 - Croatia U17 (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:2 U17 UEFA European Championship, Qualification
Estonia U17 v Croatia U17 score today, 28.05.2026, and full match statistics will be available on fscore.com.gh on any device without registration.