Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.4
56%
Ball possession
44%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
15
7
Shots on goal
5
0
Shots off goal
7
8
Shots inside the Box
12
1
Shots outside the Box
3
2.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.19
2
Blocked shots
3
0
Hit the woodwork
1
28
Touches in the opposition Box
24
2
Offsides
1
13
Free kicks
12
4
Corner kicks
7
16
Throw ins
15
12
Fouls
13
1
Errors leading to shot
0
2
Yellow cards
1
36
Duels won
42
9/13 (69%)
Tackles
11/15 (73%)
16
Clearances
9
9
Interceptions
13
367/437 (84%)
Passes
261/321 (81%)
24/47 (51%)
Long Passes
19/42 (45%)
67/105 (64%)
Passes in final third
45/67 (67%)
1.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.4
4/8 (50%)
Crosses
10/23 (43%)
4
Goalkeeper saves
4
1.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.05
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.95
0.93
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
61%
Ball possession
39%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
5
3
Shots on goal
3
0
Shots off goal
2
4
Shots inside the Box
3
0
Shots outside the Box
2
1.52
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.71
1
Blocked shots
0
15
Touches in the opposition Box
8
5
Free kicks
6
2
Corner kicks
1
11
Throw ins
9
6
Fouls
5
1
Errors leading to shot
0
14
Duels won
24
3/6 (50%)
Tackles
7/9 (78%)
4
Clearances
4
7
Interceptions
11
221/255 (87%)
Passes
124/158 (78%)
17/28 (61%)
Long Passes
10/24 (42%)
51/72 (71%)
Passes in final third
21/32 (66%)
0.96
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.54
2/3 (67%)
Crosses
4/9 (44%)
2
Goalkeeper saves
1
0.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.52
-0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.48
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.02
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
10
4
Shots on goal
2
0
Shots off goal
5
4
Shots inside the Box
9
1
Shots outside the Box
1
0.53
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
1
Blocked shots
3
0
Hit the woodwork
1
13
Touches in the opposition Box
16
2
Offsides
1
8
Free kicks
6
2
Corner kicks
6
5
Throw ins
6
6
Fouls
8
2
Yellow cards
1
22
Duels won
18
6/7 (86%)
Tackles
4/6 (67%)
12
Clearances
5
2
Interceptions
2
146/182 (80%)
Passes
137/163 (84%)
7/19 (37%)
Long Passes
9/18 (50%)
16/33 (48%)
Passes in final third
24/35 (69%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.86
2/5 (40%)
Crosses
6/14 (43%)
2
Goalkeeper saves
3
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.53
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Orobah Al Jawf and AL Anwar will play their match on 14 May 2026 at 12:45.All interesting information can be found in one place, like Al Orobah Al Jawf vs AL Anwar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Orobah Al Jawf vs AL Anwar score and info in recent games:
Al Orobah Al Jawf - AL Anwar (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Division 1
AL Anwar - Al Orobah Al Jawf (17.01.2026 | 17 Jan 2026 | 17/01/2026) 2:2 Division 1
AL Anwar - Al Orobah Al Jawf (10.01.2020 | 10 Jan 2020 | 10/01/2020) 0:0 Second Division
Last played matches of teams:
Al Orobah Al Jawf
AL Ula - Al Orobah Al Jawf (18.05.2026 | 18 May 2026 | 18/05/2026) 2:1 Division 1
Al Orobah Al Jawf - AL Anwar (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Division 1
Jeddah Club - Al Orobah Al Jawf (09.05.2026 | 09 May 2026 | 09/05/2026) 0:4 Division 1
Al Orobah Al Jawf - Al Wahda Club Mecca (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
AL Jandal - Al Orobah Al Jawf (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
AL Anwar
Al Orobah Al Jawf - AL Anwar (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Division 1
AL Anwar - Al Diriyah (09.05.2026 | 09 May 2026 | 09/05/2026) 4:2 Division 1
Al Adalh FC - AL Anwar (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
AL Anwar - AL Ula (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Baten - AL Anwar (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:3 Division 1
Al Orobah Al Jawf v AL Anwar score today, 14.05.2026, and full match statistics will be available on fscore.com.gh on any device without registration.