Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.13
63%
Ball possession
37%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
25
Total shots
10
5
Shots on goal
7
11
Shots off goal
3
18
Shots inside the Box
7
7
Shots outside the Box
3
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.34
9
Blocked shots
0
41
Touches in the opposition Box
17
2
Offsides
2
10
Free kicks
8
6
Corner kicks
5
21
Throw ins
18
8
Fouls
10
0
Errors leading to shot
1
1
Yellow cards
3
43
Duels won
49
11/16 (69%)
Tackles
15/19 (79%)
16
Clearances
31
6
Interceptions
8
515/610 (84%)
Passes
261/351 (74%)
13/40 (33%)
Long Passes
22/60 (37%)
142/186 (76%)
Passes in final third
52/80 (65%)
1.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
10/21 (48%)
Crosses
2/11 (18%)
4
Goalkeeper saves
4
1.34
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
-1.66
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.06
0.85
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
61%
Ball possession
39%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
8
Total shots
5
1
Shots on goal
4
5
Shots off goal
1
6
Shots inside the Box
4
2
Shots outside the Box
1
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
2
Blocked shots
0
17
Touches in the opposition Box
11
2
Offsides
1
4
Free kicks
3
2
Corner kicks
3
11
Throw ins
10
3
Fouls
4
0
Yellow cards
1
17
Duels won
22
3/7 (43%)
Tackles
5/9 (56%)
10
Clearances
13
2
Interceptions
4
261/309 (84%)
Passes
149/192 (78%)
8/21 (38%)
Long Passes
12/29 (41%)
62/83 (75%)
Passes in final third
29/40 (73%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
3/8 (38%)
Crosses
1/9 (11%)
3
Goalkeeper saves
1
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.2
1.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
66%
Ball possession
34%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
17
Total shots
5
4
Shots on goal
3
6
Shots off goal
2
12
Shots inside the Box
3
5
Shots outside the Box
2
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
7
Blocked shots
0
24
Touches in the opposition Box
6
0
Offsides
1
6
Free kicks
5
4
Corner kicks
2
10
Throw ins
8
5
Fouls
6
0
Errors leading to shot
1
1
Yellow cards
2
26
Duels won
27
8/9 (89%)
Tackles
10/10 (100%)
6
Clearances
18
4
Interceptions
4
254/301 (84%)
Passes
112/159 (70%)
5/19 (26%)
Long Passes
10/31 (32%)
80/103 (78%)
Passes in final third
23/40 (57%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
7/13 (54%)
Crosses
1/2 (50%)
1
Goalkeeper saves
3
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
-1.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The FC footballer leads AaB Fodbold into the opening moments.
11’` — The ball has crossed the goal line0 — 1
AaB Fodbold’s The FC footballer Middelfart G&BK strikes, sending the crowd wild with a stunning goal.
[13:47:01]` — Match half-time
Half-time! The referee stops play with AaB Fodbold and Middelfart G&BK level (or ahead) at 0:1. Players take a breather while coaches deliver final instructions.
[14:01:59]` — Start of the second half
gets AaB Fodbold and Middelfart G&BK back underway at for the next half.
63’` — Back of the net0 — 2
AaB Fodbold takes the lead as Akale Aaron (Middelfart G&BK) finds the net at , past ’s watch.
77’` — Back of the net0 — 3
A brilliant goal by Middelfart G&BK’s Zjajo Benjamin (Middelfart G&BK), lighting up the match at .
90 + 1’` — Goal1 — 3
AaB Fodbold takes the lead as Thomsen William (AaB Fodbold) finds the net at , past ’s watch.
[14:51:18]` — The match is over
It’s all over at , with AaB Fodbold reflecting on the battle against Middelfart G&BK.
90 + 1’` — Goal1 — 0
AaB Fodbold takes the lead as Thomsen William (AaB Fodbold) finds the net at , past ’s watch.
11’` — The ball has crossed the goal line0 — 1
AaB Fodbold’s The FC footballer Middelfart G&BK strikes, sending the crowd wild with a stunning goal.
63’` — Back of the net0 — 2
AaB Fodbold takes the lead as Akale Aaron (Middelfart G&BK) finds the net at , past ’s watch.
77’` — Back of the net0 — 3
A brilliant goal by Middelfart G&BK’s Zjajo Benjamin (Middelfart G&BK), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AaB Fodbold and Middelfart G&BK will play their match on 08 May 2026 at 13:00.All interesting information can be found in one place, like AaB Fodbold vs Middelfart G&BK score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AaB Fodbold vs Middelfart G&BK score and info in recent games:
AaB Fodbold v Middelfart G&BK score today, 08.05.2026, and full match statistics will be available on fscore.com.gh on any device without registration.